Metal Gear: Film Director To Re-Write Script to Make it More Kojima.

September 1, 2017
 
metal gear, hideo kojima, script, jordan vogt-roberts
 
There has been a huge amount of game adapted films that were released over the years and most of the films did not measure up to the standards of their technological counterparts. So when it was revealed that a film based on Hideo Kojima's phenomenal game series Metal Gear was being brought to the big screen, I openly stated that the film has to be done right. 
 
This stems from the knowledge that the game series being actually part of real world events which include military, government, secret scientific experimentation and much more. The game series was said to be getting a film for a very long time. When it was revealed that the film was gearing up to move forward and Kong: Skull Island director Jordan Vogt-Roberts would be the man behind the film, I became extremely captivated by the series even more. 
 
Still, I am a firm believer of no one can do a game film series like the people who created the game. But it seems like Jordan Vogt-Roberts feel the exact same way. 
 
"After Kong came out, and it was a commercial and critical success, my standing sort of changed in that world," Vogt-Roberts told the guys at GameSpot, while promoting his new live-action trailer for Destiny 2.
 
"I really give credit to the people I'm working with at Sony, the executives, and the producers," he says. "I was able to go to them and say, 'Let's stop where we are, because I think we're heading down a direction that doesn't fully capture why people love this game, what Kojima's voice is, why people who have played this game for decades love it, why people who have never played this game will love it.' I was able to say, 'Let's really think about whether we're making the truest, most balls-to-the-wall Metal Gear version of this--the most Kojima version of this. And even if that means we make it for a little bit less money, let's make the version of this that's true to what it is, fully committed to what Kojima's voice is.'"
 
"So we're sort of re-working the script right now, and hopefully we get a script that they are excited about, and then get more serious about making it," he continues.
 
"Let's make the version of this that's true to what it is, fully committed to what Kojima's voice is."
 
Vogt Roberts went further to state why he actually wants to get the series correct and live up to Kojima's creation and how it can go wrong.
 
"There's a billion ways to do this wrong, and that's why I've been so passionate and adamant about it--because it's something that I probably know better than just about anything on the planet. And it would be very easy for someone in Hollywood to screw this up," he says. "Metal Gear is so tonally complex, it would be so easy for a studio to make it generic, make it G.I. Joe, make it whatever. It's like, 'No, no, no. If you're going to do this, you have to double down and 100% not be afraid of what Metal Gear is.' You have to fully commit to it, and that's what's going to make people fall in love with it."
 
He also spoke about trying to recreate the tension the famed series is known for. 
 
"How do you recreate that type of tension when you're sneaking around, that thing that all of us felt as teenagers--when you're sneaking around Shadow Moses?" he asks. "The panic of evasion, holy s***, that alarm sound--when you were a kid, you used to go nuts!"
 
"How do you recreate that on film? How do you make that something that's cinematic?" he continues. "I think it's just about really, truly understanding what these games made all of us feel, and then figuring out how we preserve that, and how we build a movie around that."
 
Vogt-Jordan reveals the plethora of characters he can choose from and more:
 
"The characters alone, you're talking Marvel/DC level iconography, between Snake and Boss and Sniper Wolf and Cyborg Ninja and The End, there are just so many characters that are comic book-level iconic," he says. "I simultaneously want to tell a small story, and an enormously complicated one at the same time. It would be the easiest franchise to take on too much and to try and do too many things, but it's not going to make sense until you see it."
 
"We're playing with a lot of really cool devices, and something that I'm incredibly excited about that I can't really get into, because I think when people find out what we're trying to do, they'll be like, 'Well that's f***ing cool,'" the director continues. "I'm trying to tell a contained, emotional story, but also bring in the scope and weirdness of the Metal Gear franchise and to understand the different generations."
 
Vogt-Jordan does seem extremely enthusiastic about the whole creation of the film. However, without Kojima being directly among him and the others putting the film together, I'm still skeptical. I'm currently extremely skeptical actually seeing how Metal Gear is without any doubt one of my favorite series also and how not even being able to go wrong with the series still allow writers to do just that. 
 
What do you think? Let MovieCredLive know by dropping a comment below. 
 
FILM 
GAME ADAPTED FILM 
BY. ALEX WILLIAM SCOTT
 
SOURCE: GAMESPOT

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