Metal Gear: Film Director To Re-Write Script to Make it More Kojima.
September 1, 2017
There has been a huge amount of game adapted
films that were released over the years and most of the films did
not measure up to the standards of their technological
counterparts. So when it was revealed that a film based on Hideo
Kojima's phenomenal game series Metal Gear was being brought to the
big screen, I openly stated that the film has to be done
This stems from the knowledge that the game
series being actually part of real world events which include
military, government, secret scientific experimentation and much
more. The game series was said to be getting a film for a very long
time. When it was revealed that the film was gearing up to move
forward and Kong: Skull Island director Jordan Vogt-Roberts would
be the man behind the film, I became extremely captivated by the
series even more.
Still, I am a firm believer of no one can do a
game film series like the people who created the game. But it seems
like Jordan Vogt-Roberts feel the exact same
"After Kong came out, and it was a commercial and
critical success, my standing sort of changed in that world,"
Vogt-Roberts told the guys atGameSpot,while promoting his new live-action trailer for
"I really give credit to the people I'm working
with at Sony, the executives, and the producers," he says. "I was
able to go to them and say, 'Let's stop where we are, because I
think we're headingdowna direction that doesn't fully capture why people
love this game, what Kojima's voice is, why people who have played
this game for decades love it, why people who have never played
this game will love it.' I was able to say, 'Let's really think
about whether we're making the truest, most balls-to-the-wall Metal
Gear version of this--the most Kojima version of this. And even if
that means we make it for a little bit less money, let's make the
version of this that's true to what it is, fully committed to what
Kojima's voice is.'"
"So we're sort ofre-workingthe script right now, and hopefully we get a
script that they are excitedabout,and then get more serious about making it," he
"Let's make the version of this that's true to
what it is, fully committed to what Kojima's voice
Vogt Roberts went further to state why he
actually wants to get the series correct and live up to Kojima's
creation and how it can go wrong.
"There'sa billion ways to do this wrong, and that's why
I've been so passionate and adamant about it--because it's
something that I probably know better than just about anything on
the planet. And it would be very easy for someone in Hollywood to
screw this up," he says. "Metal Gear is so tonally complex, it
would be so easy for a studio to make it generic, make it G.I. Joe,
make it whatever. It's like, 'No, no, no. If you're going to do
this, you have to double down and 100% not be afraid of what Metal
Gear is.' You have to fully commit to it, and that's what's going
to make people fall in love with it."
He also spoke about trying to recreate the
tension the famed series is known
"How do you recreate that type of tension when
you're sneaking around, that thing that all of us felt as
teenagers--when you're sneaking around Shadow Moses?" he asks. "The
panic of evasion, holy s***, that alarm sound--when you were a kid,
you used to go nuts!"
"How do you recreate that on film? How do you
make that something that's cinematic?" he continues. "I think it's
just about really, truly understanding what these games made all of
us feel, and then figuring out how we preserve that, and how we
build a movie around that."
Vogt-Jordan reveals the plethora of characters he
can choose from and more:
"The characters alone, you're talking Marvel/DC
level iconography, between Snake and Boss and Sniper Wolf and
Cyborg Ninja and The End, there are just so many characters that
are comic book-level iconic," he says. "I simultaneously want to
tell a smallstory,and an enormously complicated one at the same
time. It would be the easiest franchise to take on too much and to
try and do too many things, but it's not going to make sense until
you see it."
"We're playing with a lot of really cool devices,
and something that I'm incredibly excited about that I can't really
getinto,because I think when people find out what we're
trying to do, they'll be like, 'Well that's f***ing cool,'" the
director continues. "I'm trying to tell a contained, emotional
story, but also bring in the scope and weirdness of the Metal Gear
franchise and to understand the different
Vogt-Jordan does seem extremely enthusiastic
about the whole creation of the film. However, without Kojima being
directly among him and the others putting the film together, I'm
still skeptical. I'm currently extremely skeptical actually seeing
how Metal Gear is without any doubt one of my favorite series also
and how not even being able to go wrong with the series still allow
writers to do just that.
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